<#RThaloJackRulesHeader#/>

<#RTwildSymbol#/>

<#RTfreeSpinsHead#/>

<#RTjackBeansNameOfWild#/>

<#RTjackOLectorHead#/>

<#RTfeatureTableHead#/> <#RTdescriptionHeading#/>
<#RThaloJackHEllHound#/> <#RThaloJackHEllHound2#/>*
<#RThaloJackoLantern#/> <#RThaloJackoLantern2#/>*
<#RTdeathReaper#/>
  • <#RTdeathReaper2#/>
  • <#RTdeathReaper3#/>
  • <#RTdeathReaper4#/>
*<#RTstackedWild#/> <#RTstackedWildsLand#/> <#RTstackedWildReSpinRev#/> <#RTstackedWildMovesRev#/> <#RTscatNotAppearInRespinRev#/> <#RTmax9LanternSym#/>

<#RTgameFunctionsHeading#/>

<#RTbuttonTableHead#/> <#RTfunctionTableHead#/>
<#RTstartGameRound#/>
<#RTopenSettingsMenu#/>
<#RTmuteSoundSliderRev#/>
<#RTopenAutoplayMenu#/> <#RTautoplaySelectSpins#/>
<#RTinformationIconButtonNoBold#/>
<#RTpaytableNavDescr#/>
<#RTbackButton#/>

<#gameSettingOptionsHeading#/>

<#advancedAutoplayOptionsHeading#/>

<#RTadditionalInformation#/>

<#RTreturnToPlayer#/>

<#RTtransGameTerms#/>

<#RTtablePlayLangThnEng#/>

<#termEnglish#/> <#termTranslatedTerm#/>
Jack´o´lector <#termJackOlector#/>
Wild <#termWild#/>
Expanding Wild <#termExpandingWild#/>
Stacked Wild <#termStackedWild#/>
Walking Wild <#termWalkingWild#/>
Scatter <#termScatter#/>
Free Spins <#termFreeSpins#/>
Re-Spin <#termReSpin#/>
Stacked Hell Hound Wild <#termHellHound#/>
Expanding Death Reaper Wild <#termDeathReaper#/>
Stacked Jack-o'-lantern Wild <#termJackOLantern#/>
Lantern <#termLantern#/>
Big Win <#termBigWin#/>
Spooky Win <#termSpookyWin#/>
Nightmare Win <#termNightmareWin#/>

<#RTrulesGenerated#/>